Summary: This noncompetitive, group dialog explores what people mean by "hate," how the term is used, what personal hateful experiences players can share, and how others understand those experiences.
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Part I: Before the game begins the 5 minute video Hate: Part I presents a montage of generally light-hearted hateful images. Each person in the group is then assigned a number at random and given a note card. Each person is asked to write short definitions of hate on their card.
The cards are collected, shuffled, and drawn at random by the people assigned numbers 1 to 10, or the people in the first half of the group if there are less than 20 people playing. Each person is given 90 seconds in which to provide their own explanation of the definition written on the card they have drawn.
Those people who are not reading definitions are each given a green and a red card. After each definition is presented, players can "cash in" their green card and present no more than 30 seconds of support, or cash-in their red card and present up to 30 seconds of disagreement. Once commentators have used up their green and red cards they cannot comment further in Part 1. Part 1 continues until all the definitions have been read.
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Concept: The word "hate" is frequently used yet so poorly understood that it's not clear what we mean, or what is communicated.
Here we draw equally from all participants to demonstrate both how widely the term is misunderstood, and how few people recognize or explore its meanings.
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Part II: In the second part of the game everyone is asked to write a paragraph describing something hateful they did. These are collected, the insubstantial stories are culled out, and the remaining stories are redistributed at random to people other than those who authored them. Those who did not present a definition in Part 1 are asked to present the story they pickd in 120 seconds or less, out loud, as if it was their story. The person to their left is then asked to spend 30 seconds describing how they would feel if they were the victim of this action, and the person to their right is given 30 seconds to review the event from the point of view of an observer. Story presentations continue as long as there are interesting stories to present.
The game concludes with the 12 minute video Hate: Part II which presents a montage of dark-hearted, hateful still images. Warning: this video contains graphic, violent, and disturbing images. Young people under 14 or senstive people should either avoid this video, or watch it with someone who can help them understand the meaning of these images.
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